maya_pipeline_utils¶
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maya_pipeline_utils.approve_assets(set_current=True, triggers=True, force=False)¶
- Queries the user permission on Approvals and give show approval dialog based on them, the user then can Art. Approve or Approve the selected assets in the scene. The approved assets - Parameters: - set_current – - Returns: 
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maya_pipeline_utils.create_db_assets(assets, brain=None, publish=False, force_status=None, triggers=False)¶
- Creates database assets and tasks for the given maya asset roots - Parameters: - assets – asset locator(s) - child assets will also be respected
- brain – instance of nreal_brain API
 - Returns: 
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maya_pipeline_utils.get_task_wip_dir()¶
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maya_pipeline_utils.publish_assets(assets, brain=None, force_status=None, triggers=False, set_as_current=False)¶
- Publish the given asset - Parameters: - assets –
- brain –
 - Returns: 
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maya_pipeline_utils.retarget_asset_project(to_project, assets=None)¶
- Sets all/given assets to a different project name - Parameters: - to_project – the target project code
- asset – if not given, all scene assets will be altered
 - Returns: