maya2scenegraphXML¶
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class
maya2scenegraphXML.ChannelHandler(channelData)¶ -
addMayaChannel(mayaPath, attrName, channelIndex)¶
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class
maya2scenegraphXML.MayaSgxmlHandler(mayaSelection, fileDir, fileStem, startFrame=None, endFrame=None, arbAttrs=None, geoFileOptions=None, boundsWriteMode='all', mayaParent=None)¶ -
createSgXMLHierarchy(mayaElementPath)¶
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getStaticFrameNo()¶
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isFrameRangeSet()¶
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isStatic()¶
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newAnimChannel(mayaPath, attrName, numChannels)¶
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newRangeMaxBounds(mayaPath, sgxmlElement)¶
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writeChannelData()¶
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writeChannelDataForFrame(frameNumber)¶
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write_sgXml()¶
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maya2scenegraphXML.addAnimBoundsData(mayaNode, frame, bounds)¶
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maya2scenegraphXML.bs_calcBounds(mayaNode)¶
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maya2scenegraphXML.deleteSgxmlAttr(mayaPath, attrName)¶
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maya2scenegraphXML.deleteSgxmlAttrs(mayaPath)¶
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maya2scenegraphXML.enableCustomBounds(selection, value=True)¶
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maya2scenegraphXML.getAnimBoundsData(mayaPath, frameNumber)¶
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maya2scenegraphXML.getAttrOrNone(mayaPath, attrName)¶
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maya2scenegraphXML.getAttrOrZero(mayaPath, attrName)¶
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maya2scenegraphXML.getMayaNodeName(mayaPath)¶
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maya2scenegraphXML.getValidChildren(mayaElementPath)¶
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maya2scenegraphXML.isAnimated(mayaPath, attrName)¶
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maya2scenegraphXML.isXformAnimated(mayaPath)¶
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maya2scenegraphXML.maya2Abc(mayaParent, mayaSelection, filepath, startFrame=None, endFrame=None, abcOptions='')¶
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maya2scenegraphXML.maya2ScenegraphXML(mayaSelection, xmlFileName, startFrame=None, endFrame=None, arbAttrs=None, geoFileOptions='')¶
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maya2scenegraphXML.maya2abcCallback(mayaNode, frame, bounds)¶
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maya2scenegraphXML.mayaAddStringAttribute(curItem, attrName, attrVal)¶
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maya2scenegraphXML.mayaAddStringAttributeToShape(curItem, attrName, attrVal)¶
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maya2scenegraphXML.mayaAssignTag(selection, tagName, tagValue)¶
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maya2scenegraphXML.mayaAssignTagToShape(selection, tagName, tagValue)¶
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maya2scenegraphXML.mayaNode2FilePath(mayaPath, directory, extension=None, relativePath=True)¶
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maya2scenegraphXML.mayaNode2FileStem(mayaPath)¶
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maya2scenegraphXML.setArbAttr(selection, attrName, value, attrType='float')¶
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maya2scenegraphXML.setAssembly(selection)¶
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maya2scenegraphXML.setBoundsWriteMode(selection, value=True)¶
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maya2scenegraphXML.setComponent(selection, filepath=None, refType='abc', componentKeyword='component')¶
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maya2scenegraphXML.setIgnore(selection)¶
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maya2scenegraphXML.setLodGroup(selection)¶
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maya2scenegraphXML.setLodNode(selection, lodTag=None, lodWeight=None)¶
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maya2scenegraphXML.setProxy(selection, proxyFile, proxyName='viewer')¶
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maya2scenegraphXML.setReference(selection, filepath, refType='xml')¶
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maya2scenegraphXML.setSgxmlAttr(attrName, selection=None, value=None, attrType='bool')¶
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maya2scenegraphXML.setStaticComponent(selection, filepath=None, refType='abc')¶
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maya2scenegraphXML.setXMLReference(selection, filepath=None, groupType='assembly')¶